package net.logax.games.chase.map.fragment;

import net.logax.games.chase.RenderableGameObject;

public abstract class MapObject extends RenderableGameObject {
	public MapObject(float x, float y, float z, float radius) {
		super(x, y, z, radius);
	}

	public String getTextureFileName() {
		return "corridor.jpg";
	}
	
}
